![]() ![]() Like its groan-inducing dad-joke of a subtitle says, Crash 4 is about time… travel. ![]() And like the original Crash games, the hybrid of Crash's old and new ideas will test your platforming skills in interesting new ways. It impeccably preserves the vibrant look and feel of the original Crash Bandicoot trilogy, while integrating new ideas and platforming possibilities. Crash Bandicoot 4: It's About Time balances the two effortlessly. You have to create a game that hews close enough to the original to make nostalgic fans happy, while modernizing and innovating enough to resonate with new players. The increasingly popular reboot-sequel is a hard needle to thread. The original Crash Bandicoot 4: It's About Time review, first published in October 2020, continues below. Having a smoother frame rate makes the platforming feel even snappier, so there's no reason not to give it a try. The haptics really don't add anything, though it isn't as if they felt missing from the original release.Īll in all, Crash's return remains a demanding but entertaining challenge for nostalgic fans and anyone down for platforming throwdown. Moving from space to space on the Dimensional Map also has a little bit of trigger feedback in addition to a rumble. Using Tawna's grappling hook, for example, elicits a very, very mild trigger shake. When playing as characters other than Crash or Coco-Tawna, Neo Cortex, and Dingodile-some moves now come with a very weak haptic response. On PS5 specifically, developer Toys for Bob has also added some DualSense haptics, but they don't contribute much to the experience. Reloading levels in Crash 4 was already very quick on PS4, so it isn't quite as striking as some of the other upgrades. Loading into a level for the first time now only takes a few seconds and restarting after a death is nearly instantaneous. Load times for starting and restarting levels have also improved. Now Playing: Crash Bandicoot 4: It's About Time Video Review By clicking 'enter', you agree to GameSpot's ![]()
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